#src N/A
#dst /
#end

#src Sensor
#dst 
#end
#src Value
#dst 
#end

#src Sensors exported to %s!
#dst     %s!
#end

#src Source
#dst 
#end

#src Temperature
#dst 
#end
#src Voltage
#dst 
#end
#src Fan speed
#dst  
#end
#src Current
#dst 
#end
#src Power
#dst 
#end
#src Clock
#dst 
#end
#src Usage
#dst 
#end
#src Other
#dst 
#end

#src GPU temperature
#dst  
#end
#src PCB temperature
#dst  
#end
#src Memory temperature
#dst  
#end
#src VRM temperature
#dst  VRM
#end
#src Fan speed
#dst  
#end
#src Fan tachometer
#dst  
#end
#src Core clock
#dst  
#end
#src Shader clock
#dst  
#end
#src Memory clock
#dst  
#end
#src GPU usage
#dst  
#end
#src Memory usage
#dst  
#end
#src FB usage
#dst   
#end
#src VID usage
#dst  
#end
#src BUS usage
#dst   
#end
#src GPU voltage
#dst  
#end
#src Aux voltage
#dst . 
#end
#src Memory voltage
#dst  
#end
#src Framerate
#dst  
#end
#src Frametime
#dst  
#end
#src Framerate Min
#dst   
#end
#src Framerate Avg
#dst   
#end
#src Framerate Max
#dst   
#end
#src Framerate 1% Low
#dst    1%
#end
#src Framerate 0.1% Low
#dst    0.1%
#end
#src Power
#dst 
#end

#src Temp limit
#dst  
#end
#src Power limit
#dst  
#end
#src Voltage limit
#dst  
#end
#src No load limit
#dst   
#end
#src CPU usage
#dst  
#end
#src RAM usage
#dst  
#end
#src Commit charge
#dst  
#end
#src CPU temperature
#dst  
#end
#src SLI sync limit
#dst   SLI
#end
#src CPU clock
#dst  
#end
#src Aux2 voltage
#dst .  2
#end
#src GPU temperature 2
#dst   2
#end
#src PCB temperature 2
#dst   2
#end
#src Memory temperature 2
#dst   2
#end
#src VRM temperature 2
#dst  VRM 2
#end
#src GPU temperature 3
#dst   3
#end
#src PCB temperature 3
#dst   3
#end
#src Memory temperature 3
#dst   3
#end
#src VRM temperature 3
#dst  VRM 3
#end
#src GPU temperature 4
#dst   4
#end
#src PCB temperature 4
#dst   4
#end
#src Memory temperature 4
#dst   4
#end
#src VRM temperature 4
#dst  VRM 4
#end
#src GPU temperature 5
#dst   5
#end
#src PCB temperature 5
#dst   5
#end
#src Memory temperature 5
#dst   5
#end
#src VRM temperature 5
#dst  VRM 5
#end
#src <GPU plugin>
#dst < >
#end
#src <CPU plugin>
#dst < >
#end
#src <motherboard plugin>
#dst < >
#end
#src <RAM plugin>
#dst < >
#end
#src <HDD plugin>
#dst < >
#end
#src <NET plugin>
#dst < >
#end
#src <PSU plugin>
#dst < >
#end
#src <UPS plugin>
#dst < >
#end
#src <miscellaneous plugin>
#dst < >
#end
#src CPU power
#dst  
#end

#src Failed to initialize Direct3D!
#dst   Direct3D!
#end

#src nameless
#dst 
#end
#src Overlay editor
#dst  
#end
#src Overlay editor - %s
#dst   - %s
#end
#src Undo / Redo : %d / %d
#dst  /  : %d / %d
#end
#src Undo : %d
#dst  :  %d
#end
#src Undo / Redo
#dst  / 
#end
#src Layer %d of %d\tPos (%d, %d)\tExt (%d, %d)
#dst  %d  %d\t (%d, %d)\t (%d, %d)
#end
#src Layer info
#dst   
#end
#src \tHypertext %d / %d\tBuffer %d / %d
#dst \t %d / %d\t %d / %d
#end
#src Do you want to save changes in %s overlay layout?
#dst        %s?
#end
#src Overlay layout files (*.ovl)|*.ovl||
#dst    (*.ovl)|*.ovl||
#end
#src PNG image files (*.png)|*.png||
#dst   PNG (*.png)|*.png||
#end
#src Warning! This will set your On-Screen Display rendering mode, raster font and zoom settings to layout creator's ones. Do you want to continue?
#dst !      ,       ,     .  ?
#end
#src Cur (%d, %d)\tPos (%d, %d)\tExt (%d, %d)
#dst  (%d, %d)\t (%d, %d)\t (%d, %d)
#end

#src Table
#dst 
#end
#src Line
#dst 
#end
#src Cell
#dst 
#end
#src <nameless>
#dst <>
#end
#src <separator>
#dst <>
#end
#src <no binding>
#dst < >
#end

#src Internal HAL
#dst    
#end
#src Windows performance counter
#dst   Windows
#end

#src Layer %d of %d\tPos (%s, %s)\tExt (%d, %d)
#dst  %d  %d\t (%s, %s)\t (%d, %d)
#end

#src left
#dst 
#end
#src center
#dst 
#end
#src right
#dst 
#end
#src top
#dst 
#end
#src bottom
#dst 
#end

#src Overlay layout exchange files (*.ovx)|*.ovx||
#dst     (*.ovx)|*.ovx||
#end
#src Failed to export %s file!
#src    %s!
#end
#src Failed to import %s file!
#src    %s!
#end
#src Different version of %s file already exists, do you want to overwrite it?
#dst    %s  ,   ?
#end
#src Failed to extract %s file!
#dst    %s!
#end

#src The settings will be applied after restarting the application!
#dst      !
#end

#src graph minimum
#dst  
#end
#src graph maximum
#dst  
#end
#src framerate
#dst  
#end
#src minimum framerate
#dst   
#end
#src average framerate
#dst   
#end
#src maximum framerate
#dst   
#end
#src 1% low framerate
#dst    1%
#end
#src 0.1% low framerate
#dst    0.1%
#end
#src frametime
#dst  
#end
#src frame counter
#dst  
#end
#src abbreviated 3D API
#dst  3D API
#end
#src 3D API
#dst 3D API
#end
#src executable
#dst  
#end
#src resolution
#dst 
#end
#src architecture
#dst 
#end
#src time
#dst 
#end
#src benchmark time
#dst  
#end